![]() ![]() Usually this is done by a Druid with a longbow and Glyph of the Tides, and should be timed when there are enough conditions on the Dead. They can knock the Dead off of the platform where it will not create an Area of Effect, or if things do not go as planned they can stack them on top of previously affected areas or near the edge of the platform. ![]() It is the job of the Pusher to decide where and when to knock the Tormented Dead out of the group. Making sure the Tormented Dead dies in a convenient location and positioning the boss around any poorly placed AoE is the difference between success and a wipe. These will attack the squad but when killed they will drop a large red circle on the ground that will pulse damage and corrupt all boons of players who stand in the circle. Tormented Dead – After 90% every 20 seconds a Tormented Dead will spawn in the middle of the platform. The two main mechanics you will need to worry about due to their interaction and how they change the flow of the fight are: ![]() They do not change direction, so it is easy to predict their path. Spinning Scythes – Do not get hit by these slow moving scythes or you will be corrupted of all your boons. Simply move the boss around the platform at the start and clear these out. Tanks should bring cleanses and plenty of blocks/evades.įlesh Wurms – At the beginning of the encounter, the platform will be littered with these, and they will spit projectiles at random squad members. These will give torment and poison, making it even harder to heal through her onslaught. She also spins, damaging those around her. There will be many orange circles which spawn in front of her, meaning everyone should stay behind the boss. Whoever is not currently tanking the boss should wait until all of their stacks have faded and then use the special action key to become the tank.Ĭorrupt the Living – Soulless Horror pressures the tanks with her damaging attacks more than any other boss, which deal even more damage the longer they have been fixated. Every stack will multiply that amount taken, making it impossible for tanks to survive after a while. Necrosis – Every 12 seconds, the boss will apply a debuff to the tank which increases their damage taken by 40%. See video below for a better idea how the flow of the kiter and DPS works. Then push it off the platform or to a safer area. Push the mob out of the group with your first knockback to control how fast it dies, but wait to use a second knockback until after the mob has enough conditions to die. If you are using a Necromancer with, try to coordinate with them. Because this boss heavily favors condition damage already, it is safe to assume you will have conditions on the Tormented Dead which will eventually kill it after you push it out. The Tormented Dead can’t be pushed out too early or it comes back to the group before it dies, and it can’t be pushed out too late or it dies immediately to cleave. Timing is key to performing this role effectively. ![]() Often this is a druid with the Marksmanship trait Lead the Wind and a longbow for as well as. Others can help sometimes, but letting one person take the lead will prevent miscommunication. Pusher – The Tormented Dead mechanic might get knocked all over the place if there is a lack in coordination, so it is simpler to assign one player to always knock the Tormented Dead out of the group or off the platform before it dies. Tanks must swap who has the boss attacking them using the special action key as soon as their debuff wears off. Because each stack refreshes the duration of all stacks, the only way to remove the debuff is for it to wear off. Whoever tanks the boss gets a stacking debuff on them over time that increases their damage taken. They must pick up the green and red rune on the ledge above the main platform to begin the fight which will give them an ability. Knockbacks will help to clear up the platform because Tormented Dead leave a dangerous area on the ground.ĬC will be necessary to break the defiance bar periodically. Also it makes positioning the Tormented Dead much easier to have residual conditions on them.Ĭondition Cleanse can reduce the pressure taken by the squad.Ĭleave or Piercing damage will help to kill the Wurms and Tormented Dead. Soulless Horror is a difficult encounter due to the amount of pressure that the fight puts on the squad constantly, causing them to make decisions based on where mechanics appear.Ĭondition damage is optimal for this boss because it is one long phase and the boss attacks quickly, making Confusion even more effective. ![]()
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